Jack rescues a baby from hungry ogres, but then trying to find the child’s mother while caring for it and protecting it may be his greatest challenge. During the episode, Jack retells the story of Momotaro to the baby.
Five of the world’s greatest bounty hunters gather to compete for the chance to kill Jack. A sixth hunter, revealed to be the princess of a fallen kingdom, persuades the group to work together instead.
Armed with various weapons and traps, Jack single-handledly defeats Aku’s “beetle-bots”. He subsequently vows to fight the demon’s oppression until he can return to the past.
Jack must chase a mysterious thief who stole his clothing while he was bathing, but things get complicated when his pursuit leads him into another world, whose denizens could gaze on his nudity.
Jack infiltrates a rave party after witnessing the participants stage a riot in a nearby town. It turns out that the DJ is one of Aku’s servants, and has been using his music to hypnotize the local children into becoming his master’s slaves.
Seeking to weaken Jack’s popularity among his subjects, Aku gathers the children of the world in his palace and tells them a series of “fairy tales”, all of which portray himself as a hero and Jack as the villain.
Seeking to end their struggle, Aku proposes a one-on-one duel between him and Jack, with neither combatant using their magic abilities. Jack agrees, but Aku’s honesty is unclear.
When a gang of robot bikers destroy his sandals, Jack seeks revenge, but realizes that he can’t do so without footwear, something he has difficulty choosing.
The samurai is plunged into a dystopian world ruled by Aku, adopting the name “Jack”. After getting in a fight at a nightclub, he is hired by a group of canine miners to protect them from Aku’s forces.
Jack survives a series of traps and encounters a Viking king transformed into a giant rock figure by Aku, who insists that Jack slay him in battle so that he can reach Valhalla.
The Scotsman suddenly discovers Jack aboard a ship with his memory completely blanked out. Refusing to let Jack think he’s an ordinary commoner, the Scotsman sets out to discover what caused the samurai to suffer his amnesia – and stave off bounty hunters after a now defenseless Jack, having forgotten how to wield his sword.
Aku summons the three immortal servants of Set to destroy Jack while he travels through Egypt. To destroy them, Jack must assemble a golden scarab using clues from his time as a young boy.
While continuing on his mission, Jack is followed by an overly friendly creature who accidentally thwarts his every move. To make matters worse, he’s attacked by robotic bounty hunters.
Three short stories about some of Jack’s confrontations. He confronts a two-headed riddling worm, a family that feeds on metal, and a gargoyle who is imprisoning a fairy.
Jack is attacked by two monks, who he realizes are members of the order he once trained with. Their master informs Jack of an ancient temple that can send him home, but which is protected by an army of stone warriors.
A talented warrior named Ikra joins Jack as he seeks a magical jewel that could send him back to his own time. However, Ikra’s true motives threaten to derail his quest.