After his lack of jumping skills cause him to lose a chance to return home, Jack helps a peaceful tribe of apelike creatures and their human leader defend themselves against the attacks of a larger rival tribe in return for lessons on how to “jump good”.
Five of the world’s greatest bounty hunters gather to compete for the chance to kill Jack. A sixth hunter, revealed to be the princess of a fallen kingdom, persuades the group to work together instead.
Jack finds a booby-trapped labyrinth, in the center of which is a diamond which could send him back to his own time. But a mysterious stranger, who has also entered the maze, could put Jack’s plans in jeopardy.
Jack infiltrates a rave party after witnessing the participants stage a riot in a nearby town. It turns out that the DJ is one of Aku’s servants, and has been using his music to hypnotize the local children into becoming his master’s slaves.
Jack rescues a baby from hungry ogres, but then trying to find the child’s mother while caring for it and protecting it may be his greatest challenge. During the episode, Jack retells the story of Momotaro to the baby.
The Scotsman suddenly discovers Jack aboard a ship with his memory completely blanked out. Refusing to let Jack think he’s an ordinary commoner, the Scotsman sets out to discover what caused the samurai to suffer his amnesia – and stave off bounty hunters after a now defenseless Jack, having forgotten how to wield his sword.
Recognized as a mighty warrior, Jack is guided to a mysterious portal capable of returning him to the past. However, he learns that only one man can use the portal: the man who defeats its unbeatable legendary Guardian. The Guardian defeats Jack but spares him, prophesying that Jack is not yet ready.