Aku, an evil shape-shifting demon, devastates a young prince’s land in Medieval Japan, and his parents send him into exile. After years of intensive training, the prince receives a mystical sword and samurai’s robes, and frees his people from Aku’s minions. He then defeats Aku in battle, but before striking the final blow the latter […]
The samurai is plunged into a dystopian world ruled by Aku, adopting the name “Jack”. After getting in a fight at a nightclub, he is hired by a group of canine miners to protect them from Aku’s forces.
After his lack of jumping skills cause him to lose a chance to return home, Jack helps a peaceful tribe of apelike creatures and their human leader defend themselves against the attacks of a larger rival tribe in return for lessons on how to “jump good”.
While investigating the destruction of several scattered villages, Jack learns that Aku’s new “ultra-bots” are responsible. Unable to destroy them, he receives assistance from an unexpected source: their creator.
While crossing a seemingly endless bridge, Jack runs into the Scotsman: a robust, if impulsive, stereotypical Scottish warrior who also wields an enchanted sword and would rather duel with Jack than peacefully negotiate a way for both of them to safely cross. After realizing that Aku has placed bounties on both of them, however, they […]
Seeking to weaken Jack’s popularity among his subjects, Aku gathers the children of the world in his palace and tells them a series of “fairy tales”, all of which portray himself as a hero and Jack as the villain.
Recognized as a mighty warrior, Jack is guided to a mysterious portal capable of returning him to the past. However, he learns that only one man can use the portal: the man who defeats its unbeatable legendary Guardian. The Guardian defeats Jack but spares him, prophesying that Jack is not yet ready.